![]() Cuts would then not show up as cuts until the line is being constructed.Īnd how do I do grade changes? The S.M. The surveying and laying of track is another issue but only because I’d like to make it more of a surveying mode and not a track preview mode. There is no limit, like in the current games, of placing a waypoint on a station. This would work for me as long as the map can be zoomed enough to set waypoints exactly where needed at any point on the track. The routing of the mainstream games involves a map and the 3D view is not used. One of the things that will be difficult about my user interface is the train routing. it’s fun when I play it but it’s not engrossing enough for some reason. I don’t like the Railroads interface although I haven’t played the game all that much. It will take me a long time to get a feel for what the GUI should look like unless I just copy the GUI style from the most recent variation of Railroad Tycoon and Railroads. Since I planned on moving all of the code to direct3d, I didn’t bother to make normal Windows controls that are very friendly. There is also no good user interface for this project yet. The drawing code is crappy and needs to be more modular. This led to all kinds of other headaches. I had two trains running for a moment and it was cool. Crash - Deleting both routes to a train will no longer crash the game when the train comes back.I managed to change the one global train object into a list.Art - Fixes for the Iron Duke and Consolidation. Art - fixed sorting transparency issue with Goods Car v1.Art - Fixed rotating truck problem on ES1 and Crocodile locomotives.Art - Fix for missing build-up animations.Art - Correcting naming convention for Class 40 Diesel.AI - Refresh mission status after each train added (ensures early delivery missions get added).AI - Train's consist from a bought out AI will no longer have more than 8 cars on the routing screen.AI - Track/train costs constant for all difficulty levels.AI - Increased maximum AI auction bidding limits.AI - Fixed AI bug where all its internal values for each good were mixed up, causing passengers to be valued at the price of automobiles, hence passengers were almost exclusively delivered. ![]() AI - Fix for AI failing to set a route in first minute of game.AI - Fix for AI failing to initiate industry auctions.AI - Edited timing differences in difficulty XML.Also only upgrade when a comparison of max speeds, given the prior loadouts, proves the upgrade is actually faster. AI - Better AI train upgrades- only upgrade trains that have hit full load capacity at least once after the first 3 years of service.AI - AI no longer initiates an "Industry Auction" for an Industry the Player just won in an "Auction".AI - Added a negative value to investor level, to slow AI down if he's ever actually winning.Updates from previous Sid Meier's Railroads! patch v1.01 Interface - Auction window repositioned so it no longer obscures scores on larger resolutions.Interface - Added new city routing icons and chevrons to show which stops on your route map accept the goods in your current consist.Graphics - Tracks connected to depots/stations/terminals draw with special graphics to distinguish them from "normal" tracks.Graphics - Parallel tunnel tracks now draw correctly (no longer overlap).Functionality - Terminals can now accommodate up to four tracks connected to them.Functionality - Made track selection easier.Functionality - Fixed rerouting cash exploit.If the timescale is greater than 60 (a new month every 15 seconds), the date display will also display the current day of the month. If "iTurnsPerMonth" is found in the Scenario XML, it will override the default scale of 16 turns per month (every 4 seconds). Functionality - Exposed scenario timescale in scenario XML.Functionality - Enabled larger size maps.To enable the terrain editor, you must add "EditorEnabled = 1" to your settings.INI. Functionality - Enabled terrain editor.Functionality - Clouds can now be disabled in the options screen.Functionality - Cities can now accept raw materials directly from resources properly.In this mode, cursor keys move the camera and the camera can be rotated by holding the left mouse button and moving the mouse. To do this, pause the game and press "CTRL+F". Functionality - Added the ability to manipulate the camera freely when paused.Functionality - Added new option "Use All Trains", which allows the use of all trains in the game, when in TT mode.AI - Changed AI's criteria for building new trains (now uses individual goods rather than depots).AI - AI now takes industry potential into consideration when making route decisions.Upgrade Sid Meier's Railroads! to v1.1 with this patch. Where can I download the Sid Meier's Railroads patch and what does it change?
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